Hello and welcome to Party by the Apocalypse, an actual play miniseries where we play Apocalypse World while breaking down how it works and the choices we're making as players so you can learn how to better play it.
Party by the Apocalypse is Dice Exploder’s first foray into actual play, and the whole thing is out right now wherever you get your podcasts.
In the full show, we over any number of mechanics and how they play out at the table: character creation, violence and combat, player vs player, prep, and more. But today on the Dice Exploder main feed I wanted to bring you a taste of the show featuring a part of Apocalypse World I find people are often intimidated by: the sex moves. What does the conversation look like around a sex scene in Apocalypse World, both mechanically and just as people? For one answer, come take a listen.
Party by the Apocalypse is:
Theme music: Phantasm by Purely Grey
Transcripts available at diceexploder.com
In the unreliable urban fantasy world of Changeling, Clarity is a mechanic that measures... well, for now let’s go with a character's ability to trust their own reality. But finishing that sentence is kind of what this episode is all about, because Clarity has deep ties to various sanity mechanics from any number of Call of Cthulhu inspired games, even as it’s trying to do something different, maybe a little more nuanced and less obviously offensive as measuring a person’s sanity with a flat number.
There’s any number of metaphors you might find meaning in with Clarity. It’s not clear to me that that makes it much better than sanity. And yet, today's cohost MintRabbit loves this game and this mechanic dearly, sees so much of herself in it. And seeing yourself in a flawed game, still finding beauty in it, that's what makes today's episode interesting.
Ad Links
Spectacula by Jeremy Melloul
Kiss Me If You Can by me, Sam Dunnewold
Further Reading
Changeling the Lost 1e by White Wolf Games
Changelings, Trauma & Gaming by Mint Rabbit
A second post from Mint about Changeling
Socials
Mint on Tumblr, Bluesky, itch, dice.camp, and ko-fi
The Dice Exploder blog is at diceexploder.com
Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.
Join the Dice Exploder Discord to talk about the show!
Support Dice Exploder on Patreon!
Transcripts available at diceexploder.com
For the two year anniversary of Dice Exploder, my first ever cohost Ray Chou returns for what starts off as a brand new episode about Stoneburner by Fari RPGs and that game’s oracle mechanic: a way to use dice, random tables, and the careful framing of stakes to adapt the game for solo play.
But at some point the conversation morphs into a deserving sequel episode to our first go around on rolling the dice in idie rpgs more broadly. When do you roll dice? Are partial successes good? And how does all of this change for solo and GM-less play? We didn’t ask all these questions last time, and we didn’t have great answers to the ones we did. So let’s check in on the state of rolling the dice!
Further Reading
Stoneburner by Fari RPGs
Apocalypse World by Meguey and Vincent Baker
Blades in the Dark by John Harper
Socials
Mythworks homepage
Mythworks on Blueksy
The Dice Exploder blog is at diceexploder.com
Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.
Join the Dice Exploder Discord to talk about the show!
Dice Exploder on Patreon
Transcripts available at diceexploder.com
This is, at long last, the end of this Dice Exploder miniseries on larp. And I wanted to send it off by returning to the question I kicked it off with: what can tabletop designers learn from larp? To get into that, there’s few people I’d rather have on than Jay Dragon (Wanderhome, Yazeba’s Bed & Breakfast).
When I pitched Jay this topic, Jay wanted to bring in the 10 Candles from 10 Candles. This is a game best known for, what else, the 10 candles you light at the beginning of play. And the act of doing so, and then turning out the lights, sets a mood that feels like a ritual, something deeper and more visceral than most tabletop games, something not exactly larp-like, but that feels of a piece with the emphasis on environment and embodiment that larp often brings…
Ad Links
Spectacula by Jeremy Melloul
Make a Scene festival
Further Reading
10 Candles by Cavalry Games
Yazeba’s Bed & Breakfast by Possum Creek Games
Wanderhome by Possum Creek Games
Game Design Study Buddies on Addiction By Design: Machine Gambling in Las Vegas by Natasha Dow Schüll
Dice Exploder on Ribbon Drive by Avery Alder
A Dozen Fragments On Playground Theory by Jay Dragon
Socials
Jay on Bluesky and Possum Creek Games on itch and Warehouse 23
The Dice Exploder blog is at diceexploder.com
Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.
Join the Dice Exploder Discord to talk about the show!
Dice Exploder on Patreon